![]() Fling shurikens, lay a bomb or use some magic, it's all done with button shortcuts and through the item window, and even though it means other enemies can join in and batter you to death in a corner, it's ultimately a lot more engaging than menu based crap. Instead of slowing down gameplay just to flash for a bit and bring you a side view of the battle, you just clobber enemies on the map here. The talisman system was awkward, the enemies essentially raped you to death, and randomly generated levels still aren't fun at all, but it was quite possibly the best RPG engine I'd ever seen! But after playing for a while, it grew on me. When it arrived, I played it, immediately wasn't enjoying it, and believed the only good to come of it would be that I could sell it for twice the price on Amazon. It looked like a decent game, but I thought the same thing about Sonic Rush and Super Mario 64 DS, and look where they went. I bought this for £13, and even at that price, I was still uncertain of getting it. So yeah, the item collection was nice, but I'd much rather have had a port of Saturn Bomberman or an instalment of the series that was actually good and took it places. Even the final boss reuses the strategy of an older boss, with only minor additions that ultimately don't add up to much, making it beyond anti-climatic. Bosses are no different, and they even start repeating halfway through the game, the only different with them being different graphics and slightly more health. Most of my deaths were because I misjudged my bomb detonation time or stood too close to an enemy that could change direction. Enemies come and go as you progress, but they are never in such great amount or with such dastardly tactics that you feel outright challenged. The problem with the "kill all enemies" gameplay is simply that there's no difficulty curve. ![]() ![]() The only difference from this and the original NES game are the bosses and item collection, but none of those things are good, both the additions and core gameplay. However, you can't play the tile capturing mode in that screen size, or play Mini-Mini with the voice detonated bombs.īut yeah, I always need to complain about single-player, and this game takes the series nowhere. The game default is two screens tall, with pipes leading down to the lower part, but there's a mode called Mini-Mini which just restricts it to one screen, and is much more preferable. Multi-player isn't too bad, but just like single-player and the items, it offers tons of game modes, but not many of them aren't all that fun, and you can barely customize them. If they could be used automatically I would've taken use of them, but since I had to do it myself, what was the point? They weren't essential to my victory, so why bother? It doesn't help that the effects of all but three items only last to the end of the level, giving players more reason to totally ignore them altogether. While this sounds handy, there are at least twenty or so different items to choose, including about five bomb variations, but I only used about five items on a semi-regular basis during the game, as the rest just weren't all that necessary. There's your single-player mode, which plays exactly the same as the original NES Bomberman except there are bosses, and every item you collect isn't automatically used, but stored so you can choose it any time you want with the touch screen. Bomberman DS is nothing more but further proof that the series is in desperate need of going somewhere.
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